The studio
A small studio with strong
opinions about games.
Brainloom is a team of eight designers, engineers, and writers who got tired of the dark patterns in modern mobile games. So we started building the games we actually wanted to play.
How Brainloom started.
We spent years watching mobile games get hollower. More popups, more energy systems, more ads dressed as gameplay. The mechanics kept getting cleverer. The respect for players kept getting worse.
We left our jobs and started building the games we actually wanted to play — games that assumed you were smart, that respected your time, and that felt genuinely good to put down as well as pick up.
How we work.
Eight people, remote-first, async by default. We meet in person once a quarter. We work four days a week and our output is better for it. Every decision we make comes back to one question: would a player who respects themselves want this?
What's next.
We're finishing Crux and Luma for launch, planning a web build for both, and sketching a third title we haven't announced yet. Check the roadmap for details.
What we believe
Four things we refuse to compromise on.
01
Craft over volume
No procedurally generated filler. Every level is designed by a human who cares how it feels.
02
Respect by default
No dark patterns, no energy bars, no manipulative mechanics. You came to play. We built a game that lets you.
03
Joy in the details
Tactile feedback, satisfying sound, animations that feel right. We sweat the small things.
04
Small and intentional
Eight people. No investors. No growth-at-all-costs. We ship when it's ready, not when it's scheduled.
Want to work with us?
We hire rarely and carefully. See open roles or send a thoughtful hello.