Careers
Join a studio that
cares a lot.
We hire rarely. When we do, we hire people who care about craft, who play a lot of games, and who get excited about the small details.
How we work
Built for people who do their best work with space to think.
4-day work week
32 hours, full pay. We've done it for a year and our output is better.
Quarterly meetup
Once per quarter we gather in person for a week. Flights and lodging covered.
Remote-first
Async by default. Real-time when needed. No 9–5. Work from anywhere.
Equity for everyone
Meaningful, vested, and explained in plain language.
Above-market pay
We publish bands internally. You'll know exactly what you can earn.
Real tools budget
Whatever helps you do your best work. We'll get you the thing.
Open roles
We're hiring for 3 roles right now.
Senior iOS Engineer
Own the iOS client for Crux and Luma. Swift / SwiftUI. You care as much about frame rate as you do about architecture.
Game Designer — Puzzles
Design, test, and polish levels for Crux. You love logic puzzles and you've played every game in this space. Strong opinions required.
Backend Engineer
Build and scale the infrastructure behind leaderboards, multiplayer, and sync. Node.js + PostgreSQL. Performance-obsessed.
How we hire
Five steps. No games. (Well, one take-home.)
01
Apply by email
Send us anything you'd want us to see. Resume optional. Work samples encouraged.
02
30-minute intro
A chat with two people on the team. We ask questions. You ask whatever you want.
03
Paid take-home
A real (small) problem, your time, paid at your bill rate. About 4–6 hours.
04
Final round
Half a day with the team. Co-design or co-code something small. Lunch on us.
05
Offer in 48h
No haggling, no exploding offers. Take your time deciding.
No role fits?
Send a thoughtful hello.
We keep a list of people we want to work with someday. If you think that could be us, reach out.
hello@brainloom.fun →